The plot is once again forgettable, like some B-movie zombie film, but the main attraction in Dead Island isn’t the story. Meeting up with another group of survivors, the protagonists begin to do what they already have been doing previously – smashing zombies apart. Waking up, all hell has broken lose as the zombies overrun the ship, causing for panic and a simulation of the Titantic, as the carrier crashes into the rocks and washes ashore the survivors onto the game’s new location, the island of Palanai. ![]() Against their will, the survivors are examined to see what is causing their body to fight off against the infection, but soon pass out after having too many drugs pumped into their system. ![]() Riptide follows on instantaneously from the events of Dead Island, with all four original survivors landing on an military ship hoping to find peace and protection, but end up instead being brought into custody by the guy in charge. It makes the review easier to write too, and for the readers, well, you already know if you want this game, hate this game or will grow bored of the game, because everything you either liked or hated about the original rears its head in Dead Island: Riptide. After playing through Dead Island: Riptide, I can see why the game was not given the number two at the end of its name, and instead, ended up being called a spin-off title to the series. In an industry that likes to shout out about making things bigger, improving mechanics to make games better or coming up with an innovative idea, it’s highly amusing that the sequel to 2011’s rather popular Dead Island seems to throw away the concept of a sequel and return with a game that is amazingly identical to the first.
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