Persuasion: Ah c'mon, now you've piqued my curiosity.If you start another conversation with it, the ox will tell you that its secrets are not yours to know, before giving you more dialogue options: There, you'll find the Strange Ox in the stable. If you want to get your hands on this early, we'd recommend attacking from range to avoid unnecessary deaths.Īfter this encounter, you won't meet the Strange Ox again until Act 2, when you arrive at the Last Light Inn. This will prove especially painful for your low level party, but it also drops a Shapeshifter's Boon ring, which grants +1d4 to all checks while disguised or shapeshifted. If you attack and kill the Strange Ox, it will trigger a Glyph of Warding: Acid, which explodes for massive damage to any surrounding characters. It simply states that it's going to leave the Druid's Grove and head to Baldur's Gate, regardless of whether the tieflings also leave or not. I heard the tieflings are going to butcher one of you for food, so your secret will die with you.Īgain, the ox's response will remain the same to all three options. Intimidation: Out with it, cow, or you're going to regret it.Regardless of how you follow up, the ox will say that you are incapable of understanding before prompting you with more dialogue options: If you attempt the DC10 Arcana check and succeed, it'll reveal that something about the ox isn't what it appears to be. The Strange Ox will then come across as a rather obnoxious snob, before you get the following dialogue options: Regardless of whether you complete the passive Insight check that occurs as you get close to the Strange Ox, you can initiate a conversation with it by using the Speak With Animals spell. Watch on YouTube Baldur's Gate 3 Strange Ox Manage cookie settings Now that Baldur's Gate 3 has left early access, vid bud Liam reckons it was worth the wait. To see this content please enable targeting cookies.
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